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Dante Fuget
Dante Fuget
Senior Concept Artist open to new opportunities
Chula Vista, CA, United States

Summary

Character Concept Artist seeking new opportunities with a team passionate and dedicated to game development. I bring 30 years of experience working on various games and products, from Fantasy and Sci-Fi to child developmental programs. With a passion for the creative process and collaborating with others who share that passion, I strive to do my best to learn, grow, and create art that excites and captivates others.

Skills

Character DesignCharacter ModelingConcept ArtCreature DesignDigital Sculpting

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
xNormal
xNormal
PaintTool SAI
PaintTool SAI
UVLayout
UVLayout

Experience

  • Senior Concept Artist at Avalon Corp.
    Orlando, FL, US
    March 2023 - November 2023

    Responsibilities include creating concept art for Characters, Creatures, Costumes, Weapons, and props. I work closely with the art director, various leads, and other artists to bring the game's artistic vision to life. Providing visual references such as Mood Boards, Thumbnail Sketches, Character Model Sheets

    with Orthographic views, and Final rendered art. In addition, I helped with feedback for internal and external art efforts.

  • Senior Illustrator at NCSOFT
    Newport Beach, United States of America
    July 2015 - February 2023

    Responsible for providing artistic marketing support for NCSOFT North American games portfolio and working closely with Brand and Community managers Creative leads and Art Directors to produce Art assets for various marketing campaigns.

    Responsibilities include:

    Creating original Key Art

    Concept Art

    Art asset paint-ups

    Logo Design

    Game Title Support includes:

    Guild Wars 2

    Blade and Soul

    Aion

    Lineage 2

  • Senior Artist at Sony Online Entertainment
    San Diego, CA, United States of America
    March 2002 - February 2015

    Principle Character Concept Artist for EverQuest Next playing a key role in

    re-imagining Player Characters, NPC, Creatures and all other Character based

    designs. Worked closely with Art and Design Leads to a define look and feel for

    game. Provided feedback to both internal and external art efforts working off

    of concepts art to meet needs of game.

    Revamp of multiple Player Races for EQNext

    Wearable Concepts from Armor to basic clothing

    Concepts for NPC and Creatures

    Weapon concepts for a variety of types from Swords to Bows to Fire Arms

    3D Models, Sculpting and Texture art

    12 shipped titles including 6 Ever Quest Expansions