Character Concept Artist seeking new opportunities with a team passionate and dedicated to game development. I bring 30 years of experience working on various games and products, from Fantasy and Sci-Fi to child developmental programs. With a passion for the creative process and collaborating with others who share that passion, I strive to do my best to learn, grow, and create art that excites and captivates others.
Responsibilities include creating concept art for Characters, Creatures, Costumes, Weapons, and props. I work closely with the art director, various leads, and other artists to bring the game's artistic vision to life. Providing visual references such as Mood Boards, Thumbnail Sketches, Character Model Sheets
with Orthographic views, and Final rendered art. In addition, I helped with feedback for internal and external art efforts.
Responsible for providing artistic marketing support for NCSOFT North American games portfolio and working closely with Brand and Community managers Creative leads and Art Directors to produce Art assets for various marketing campaigns.
Responsibilities include:
Creating original Key Art
Concept Art
Art asset paint-ups
Logo Design
Game Title Support includes:
Guild Wars 2
Blade and Soul
Aion
Lineage 2
Principle Character Concept Artist for EverQuest Next playing a key role in
re-imagining Player Characters, NPC, Creatures and all other Character based
designs. Worked closely with Art and Design Leads to a define look and feel for
game. Provided feedback to both internal and external art efforts working off
of concepts art to meet needs of game.
Revamp of multiple Player Races for EQNext
Wearable Concepts from Armor to basic clothing
Concepts for NPC and Creatures
Weapon concepts for a variety of types from Swords to Bows to Fire Arms
3D Models, Sculpting and Texture art
12 shipped titles including 6 Ever Quest Expansions